| Caster branches | |||
|---|---|---|---|
| Core | Splash | Blast | Chain |
| Mech-Accord | Phalanx | Mystic | – |
| “ | Deals Arts Damage. | ” |
| —Trait description (shared with Arts Fighter Guard and Hexer Supporter) |
Core Caster, colloquially known as Single-target/ST Caster, is a branch of the Caster class in Arknights.
Core Casters attack a single target at a time within a range of 2×3 tiles initially or 2×3 tiles with a 1-tile extension up front from Elite 1, and have the lowest attack interval and DP cost among Caster branches.
Operators
| 6★ | ||
|---|---|---|
| 5★ | ||
| 4★ | ||
| 3★ | ||
| 2★ | ||
Operator Modules
| Module | Information |
|---|---|
![]() CCR-X
|
New trait: Ignore 10 of target's RES |
![]() CCR-Y
|
New trait: Gains 1 SP when normal attacks hit an elite or leader enemy. |
Strategies
- Core Casters excel at dealing single-target Arts DPS because of their balance of good ATK and attack speed among their peers. They will usually be the answer for dealing with high-DEF enemies that Sniper Operators cannot handle.
- Although other Caster branches tend to be more specialized, Core Casters are arguably the most well-rounded out of all of them.
Modules
- The CCR-X Module improves the Core Caster's effectiveness against enemies with high RES.
- The CCR-Y Module allows the Core Caster to charge up their skills faster when facing strong elite and boss enemies.
Tips
- Any form of RES reduction will make Core Casters better against enemies with high RES, specifically when against Elite and Boss enemies.
- Due to the way of how Arts damage are calculated, having ASPD buffs will increase Core Casters' damage output (especially with Operator Modules).

