arknights
Not to be confused with Visibility.
Prevents being targeted by enemy attacks if the unit is not blocking.
—In-game tip

Invisible, or Invisibility, is a buff in Arknights.

Effect

Invisible units are indicated by having their body obscured in a dark cloud of smoke, with the exception to Magallan's Soaring Dragons who are obscured by digital disruptions instead. In this state, the unit cannot be targeted by ranged attacks and are unaffected by splash damage (e.g. Splash Caster and Artilleryman Sniper attacks, Senior Casters, and Bombtails) and offensive skills/abilities, unless if they are blocking enemies for friendly units or being blocked for enemies in which case they will become invisible again after not blocking enemies/being blocked for 3 seconds. However, the following can still damage invisible units:

Certain methods can "reveal" invisible units, negating it:

Totter notably can attack invisible enemies due to his talent Illuminating Eyes, making him the only friendly unit with this capability.

Sources

Operators

Operator Skill/talent Information
Skill-Firewatch1
Camouflage
The invisibility is applied to self for Camouflage's duration.
Optical Refraction Accessories Applies the invisibility to the deployed Soaring Dragons for a period of time.
  • E1: 12 seconds
  • E2: 20 seconds
  • SUM-X Stage 2: 23 seconds
  • SUM-X Stage 3: 26 seconds
  • P5: +2 seconds

Enemies

Innate

Normal
Elite
Boss

Ability

Enemy Information
Invisible while swimming through tiles submerged by the High Tide or Deep Water Zones.
Has an ability that makes other enemies in a radius of 2 tiles around the Clarity/Magnificence invisible for 3 seconds, with a 5/15 sec. cooldown.
Invisible while over Nethersea Brands.
Enemies in a radius of 2.5 tiles around the Antagonizer (except itself) are invisible as long as the barrier is present.
Invisible while over Reeds.
Turns into an Ember of Resentment/Fury/Avarice/Arrogance when defeated, which is invisible.
The pilot form is invisible.

Other

Trivia

See also