arknights

Wind Chimes is a 5★ Crusher Guard who specializes in DPS. As a Crusher Guard, Wind Chimes has the ability to hit multiple enemies equal to her block count in each attack (despite what is stated in-game, Wind Chimes does not need to block the enemies for her attacks to hit them; the enemies just need to be within her attack range) like that of Centurion Guards which also extends to her DP cost, but with a much higher HP and ATK – the highest of all Guards (and Operators, in that matter) – in return for being only able to block up to two enemies as well as having a high attack interval – the highest of all Guards – and no defenses whatsoever!

Wind Chimes' skills give her ability to inflict heavy damage when given the opportunity:

Wind Chimes' talent, Mountain Traveler, buffs her maximum HP and gives her an ATK Vigor buff so long as her HP is above 50%.

Wind Chimes' base skill, Hell and High Water (Distant Letter at Elite 2), reduces the morale drain rate of Operators assigned to a Trading Post (including Wind Chimes herself) by 0.1 per hour and 0.01 (0.015 for Distant Letter) for every Worldly Plight generated by Chongyue, Dusk, Ling, Mr. Nothing, and Mulberry when she is assigned to one.

Overall, Wind Chimes is a solid Crusher Guard who ditches her defenses in favor of dishing out massive damage to enemies standing in her way once she takes time to build up her strength.

Pros Cons
  • Extremely high HP and ATK; the highest of all Guards
  • Attacks hit multiple enemies equal to block count
  • Longing for Home is a solid nuke skill with the addition of Sanctuary and Stun
  • Mountain Traveler buffs max. HP and applies an ATK Vigor effect while at >50% HP
  • Has no defenses at all
  • Very high attack interval – the highest of all Guards
  • Can only block two enemies
  • High DP cost that increases in every promotion
  • Longing for Home stops Wind Chimes from attacking until she unleashes it