arknights

Humus is a 4★ Reaper Guard who specializes in DPS and Survival. As a Reaper Guard, Humus has an unusual attack range covering 1×3 tiles ahead of him and his attacks hit all enemies within said range. However, Humus cannot be directly healed by friendly units (indirect healing such as Bard Supporters' trait will still heal him); to compensate this, he will restore 50 HP for every enemy hit in each attack, up to a limit equal to his block count of one or two from Elite 1 (thus if an Elite 1 Humus struck at least two enemies with one attack, he will recover 100 HP no matter how many enemies are hit). Since Medics and Guardian Defenders cannot heal Humus, he must be on the lookout for hard-hitting enemies and those with Arts attacks due to his lack of RES and mediocre HP for a Guard.

Humus' skills capitalize on his capability to hit multiple enemies in one sweep and last longer on the field:

Humus' talent, Recycle, gives him a Barrier when overhealed (i.e. healing that exceeds maximum HP) which absorbs damage equal to the overheal amount, but the Barrier's damage absorption cannot exceed a certain percentage of his maximum HP.

Humus' first base skill, It'll be Usable After Fixing, increases the byproduct rate of any material processing by 50% when he is assigned to the Workshop, with his second base skill It'll be More After Saving further increasing the byproduct rate by 40% when processing materials that drains 2 morale.

Overall, Humus is good Reaper Guard who can make himself hold off enemies more effectively as he sweeps them down.