arknights

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Operations, also known as stages, are the gameplay maps of Arknights, essentially where much of the game takes place.

Overview

When selecting an operation, its description will be shown, which provides some background information regarding the operation as well as listing any special additions and features in the operation (such as terrain and devices), if there are any. The player can also check the operation's Map, Enemy Intelligence, Rewards, and Story (if available).

Controls and interface

Operation-main An operation's interface is divided into the following displays:

Operation-selection When an Operator, summon, or deployable/static unit is selected, the game will be slowed to half speed (except in Multivariate Cooperation and LTTB, and on Auto Deploy) as the corresponding unit's stats are shown including their skill, trait, and talent which are displayed in tabs.

Ratings

When an operation is cleared, it will be rated depending on the player's performance:

Failing an operation will simply result in no rating.

Clearing an operation with a 4-star and 3-star rating for the first time will award one Originite Prime Originite Prime. In addition, clearing the operation with a 3-star rating and not using the Support Unit will unlock the Auto Deploy feature for that operation.

Unique mechanics

Mechanic Information
Poison Haze All deployed friendly units on the operation where the Poison Haze is present will lose HP (actually taking Pure damage) over time.
Hui and Ming Introduced in Who is Real, Ink Spirit enemies start with either the "Hui" (black) or "Ming" (white) attribute, while friendly units receive them while on Marks of Hui and Ming. Units deal/take more damage against/from those whose attribute opposes each other, but deals/takes less damage against/from those whose attribute matches each other.
Sandstorm Introduced in Operation Originium Dust, friendly units caught in the Sandstorm will lose HP (actually taking Pure damage) and have their redeployment time increased if they are knocked out while inside it, while enemies will have their speed reduced. Dirt Mounds protect the tiles behind them from Sandstorms.
High Tide Introduced in Dossoles Holiday, enemies submerged in a High Tide will have their ASPD and speed reduced, and lose HP (actually taking Pure damage) over time, while friendly units have their ASPD reduced and receives Corrosion Damage build-up periodically and when attacked.
Visibility Introduced in Near Light, friendly units cannot be deployed on tiles without visibility and enemies inside them will become invisible. Visibility can be provided by deploying Operators close to tiles without visibility and through City Neons and Knight Crests.
Snowfall Introduced in Break the Ice, friendly and enemy units will intermittently be inflicted with Cold while a Snowfall is active. Penetrating Cold Snowfalls also intermittently shift enemies.
Londinium Secondary Defense Artillery Introduced in Episode 10, fires a powerful shell at the friendly unit with the highest block count when fully charged to deal massive Pure damage to the target and anyone in a large radius centered on the target, even if they are invisible/camouflaged.
Waste Energy Interference Introduced in Lingering Echoes, halves the automatic SP generation rate of all friendly units.
Realigned Flux Introduced in Lingering Echoes, increases the automatic SP generation rate of the friendly unit "linked" with it by 50%, counteracting the Waste Energy Interference penalty. Realigned Fluxes are emitted by Tubas and activated Resonators, and will be forwarded to the direction the linked unit(s) are facing.
Corruption Introduced in Episode 11, appears as a pale green cloud released by Nachzehrer enemies that causes friendly units within to take Pure damage over time, especially for those on melee tiles.
Blood Ledger Introduced in Il Siracusano, will be filled up by Blood Debt over time which can be accelerated when most Famiglia enemies and Siracusan Civilians are defeated. Should the Blood Ledger is full, it will trigger Asset Liquidation which buffs enemies until it runs out and spawns a Famiglia (Silent) Cleaner.